Superliminal star room12/9/2023 ![]() Climb the shelves next to the wall and use the can to climb through the open window on the side of the kitchen, behind which is a chess piece. Use the can again to reach the other side of the room. Behind them close to the door you came from is a blueprint. Grab a can of Fieth’s BEANS ™ from the kitchen and use it to get over the shelves on the right and bring the can with you to the other side. At the end of the room is an IDEA generator. Right before this room is a fire extinguisher. You will eventually reach a room with lots of shelves. *** Spoiler - click to reveal *** Grab the exit sign and enlarge it to light up the adjacent room and reveal the exit. Put a soda can in the wrong place instead of recycling On the left of it is a garbage can and a recycling bin. ![]() Get a can from it and bring it back to the desk room. Past the desk is a waiting room with a vending machine. Right before it is a fire alarm and extinguisher on the wall on the left. You will arrive at a desk with a computer. This level is, as the name suggests, all about optical illusions but the concepts from the previous level still apply and will be needed to progress. ![]() In the next room is a panel with a painted sky and behind it is a blueprint, which is another kind of collectible. Ignore instructions on picture and use the vent for faster/easier reliability. If you start falling down the pit you should immediately pause and return to checkpoint. You can go back to the original location of the cheese to get a new one if you drop it in the pit. MPLobby/ThemBells/Bell_Fake (Seems to disable itself when turned on).Instead of jumping in the pit, use the cheese to get on top of the vents leading across the gap.MPLobby/Geo/Warehouse_Lobby/Props/Pipes/Props/LaserLargeWarehouse-Wall-IBeamFrame-1 (1)/IBEAM_FRAME (Can't seem to find it).MPLobby/Geo/Warehouse_Lobby/BSP/Office Doorway Double Wall Appear/Doorway 1 (Can't seem to find it). ![]() MPLobby/Geo/Warehouse_Lobby/BSP/DoorwayDoubleWallGeneric (3)/Barrier (Can't seem to find it).(Misc.)/Jerome_Start (It's in a few maps, and it seems to activate the player controls from the looks of it).Near the top of the elevator doors, there is an unused reflection probe (2).Īround the start of the area, there is an unused point light & spot light. Near the elevator doors, there is an unused point light (4). ![]() RML_FireExtinguisherTunnel Unused lights offĪround the area are four unused point lights (7-10), that were probably used for the unused lamps. It is also labelled with the suffix " _SeemsUseless?" On the southside of the room, there is an unused Point Light.Īround the area, there is an unused blue directional light that seems to be projected from the disco light on the table. On each of the red exit signs, there is an unused red DimLight. On the south wall, there is five unused red area lights (10-14). Near the right side of the room is an unused spot light that was probably used for Light_Industrial_003_Back_Prop which does also go unused. RML_WaveRace_Proto01/RM_WaveRace/Lighting/Area Light (0-4) (Doesn't show when enabled)Īround the room, there is an unused spot light (8).Īround the room, there is an unused spot light.RML_StartHallway/RM_StartHallway_Live/Lighting/Area Light (15) (Doesn't show when enabled).MPLobby/Geo/_SleepClinic_ (4)/Lighting/Reflection Probe (3 & 4) (Doesn't show when enabled).2.19.1 Unused Plane(s) & Street_Light_Hotel_Prop(s).2.8.2 Exit_Sign_Hanging_Arrow_Common_Prop (1).2.2 MPLobby/Ho Ho Ho! (Visible for Holiday).2.1.10 StarDomeEntranceBox_NoLongerNeeded.2.1.7 Paper_003_Common_Prop & Pen_Common_Prop. ![]()
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